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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Tekhashi66613 | ||||||||
| 26 | 18 | 6 | +8 | 97 | 1.45 | |||
| 22 | 16 | 6 | +6 | 102, better than 98% at Level 9 | 1.33, better than 96% at Level 9 | |||
| 17 | 17 | 8 | 0 | 72, better than 9% at Level 10 | 1.00, better than 32% at Level 10 | |||
| 16 | 16 | 5 | 0 | 79, better than 48% at Level 9 | 1.00, better than 42% at Level 9 | |||
| 9 | 20 | 6 | -11 | 55, better than 1% at Level 8 | 0.52, better than 1% at Level 8 | |||
| team_Lukistuki11 | ||||||||
| 18 | 16 | 3 | +2 | 75, better than 22% at Level 9 | 1.09, better than 72% at Level 9 | |||
| 19 | 19 | 6 | 0 | 85, better than 75% at Level 9 | 1.00, better than 44% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Tekhashi66613 | |||
| 29 | 4 | 7 | |
| 193, better than 87% at Level 9 | 1, better than 13% at Level 9 | 5 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 18 |
| 10 |
| 0 |
| 90, better than 85% at Level 9 |
| 0.98, better than 35% at Level 9 |
| 16 | 17 | 3 | -1 | 66, better than 3% at Level 9 | 0.92, better than 18% at Level 9 |
| 16 | 21 | 6 | -5 | 69, better than 6% at Level 9 | 0.85, better than 7% at Level 9 |
| 80, better than 30% at Level 10 |
| 6, better than 37% at Level 10 |
| 8 |
| 179, better than 82% at Level 9 | 0, better than 1% at Level 9 | 1 |
| 71, better than 34% at Level 8 | 6, better than 44% at Level 8 | 6 |
| team_Lukistuki11 | |||
|---|---|---|---|
| 95, better than 42% at Level 9 | 0, better than 1% at Level 9 | 3 | |
| 108, better than 49% at Level 9 | 5, better than 34% at Level 9 | 3 | |
| 188, better than 85% at Level 9 | 18, better than 96% at Level 9 | 11 | |
| 0, better than 1% at Level 9 | 4, better than 27% at Level 9 | 6 | |
| 6, better than 7% at Level 9 | 4, better than 27% at Level 9 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.