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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_w1wi11 | ||||||||
| 22 | 18 | 2 | +4 | 82, better than 45% at Level 9 | 1.16, better than 78% at Level 9 | |||
| 17 | 20 | 4 | -3 | 83, better than 61% at Level 10 | 1.04, better than 50% at Level 10 | |||
| 17 | 18 | 8 | -1 | 85, better than 66% at Level 10 | 0.94, better than 22% at Level 10 | |||
| 13 | 16 | 8 | -3 | 64, better than 1% at Level 8 | 0.85, better than 4% at Level 8 | |||
| 11 | 20 | 4 | -9 | 61 | 0.62 | |||
| team_jenix1_13 | ||||||||
| 20 | 14 | 7 | +6 | 92, better than 86% at Level 9 | 1.33, better than 96% at Level 9 | |||
| 21 | 17 | 6 | +4 | 97, better than 96% at Level 7 | 1.14, better than 86% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_w1wi11 | |||
| 103, better than 60% at Level 9 | 1, better than 17% at Level 9 | 2 | |
| 62, better than 31% at Level 10 | 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 15 |
| 7 |
| +2 |
| 81, better than 42% at Level 9 |
| 1.07, better than 55% at Level 9 |
| 18 | 18 | 6 | 0 | 84, better than 57% at Level 9 | 1.02, better than 43% at Level 9 |
| 16 | 16 | 1 | 0 | 64, better than 4% at Level 10 | 1.00, better than 38% at Level 10 |
| 14 |
| 165, better than 86% at Level 10 | 24, better than 99% at Level 10 | 28 |
| 176, better than 93% at Level 8 | 0, better than 1% at Level 8 | 12 |
| 66 | 0 | 1 |
| team_jenix1_13 | |||
|---|---|---|---|
| 84, better than 48% at Level 9 | 15, better than 96% at Level 9 | 14 | |
| 80, better than 54% at Level 7 | 3, better than 34% at Level 7 | 4 | |
| 28, better than 18% at Level 9 | 8, better than 65% at Level 9 | 9 | |
| 167, better than 89% at Level 9 | 11, better than 83% at Level 9 | 15 | |
| 81, better than 42% at Level 10 | 16, better than 96% at Level 10 | 16 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.