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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_MDQ_X11 | ||||||||
| 23 | 17 | 7 | +6 | 114, better than 99% at Level 4 | 1.31, better than 97% at Level 4 | |||
| ky_homeLevel 3Steam profile of ky_home (opens in a new tab) | 21 | 15 | 4 | +6 | 84, better than 88% at Level 3 | 1.23, better than 96% at Level 3 | ||
| 15 | 19 | 6 | -4 | 74, better than 45% at Level 3 | 0.89, better than 36% at Level 3 | |||
| 13 | 16 | 7 | -3 | 62, better than 14% at Level 3 | 0.82, better than 24% at Level 3 | |||
| 14 | 19 | 5 | -5 | 67 | 0.75 | |||
| team_SLENDER----13 | ||||||||
| weakx__–Steam profile of weakx__ (opens in a new tab) | 20 | 17 | 10 | +3 | 108 | 1.25 | ||
| 21 | 17 | 6 | +4 | 91, better than 96% at Level 3 | 1.21, better than 96% at Level 3 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_MDQ_X11 | |||
| 114, better than 76% at Level 4 | 3, better than 39% at Level 4 | 4 | |
| ky_homeLevel 3Steam profile of ky_home (opens in a new tab) | 58, better than 48% at Level 3 | 7, better than 74% at Level 3 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 15 |
| 5 |
| +1 |
| 61 |
| 1.01 |
| 16 | 21 | 8 | -5 | 86 | 0.80 |
| 12 | 16 | 6 | -4 | 61 | 0.76 |
| 52, better than 45% at Level 3 | 0, better than 1% at Level 3 | 1 |
| 9, better than 24% at Level 3 | 3, better than 48% at Level 3 | 2 |
| 52 | 2 | 3 |
| team_SLENDER----13 | |||
|---|---|---|---|
| weakx__–Steam profile of weakx__ (opens in a new tab) | 49 | 14 | 17 |
| 13, better than 26% at Level 3 | 3, better than 48% at Level 3 | 5 | |
| 155 | 3 | 5 | |
| 101 | 3 | 4 | |
| 43 | 0 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.