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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_k1sm04ka13 | ||||||||
| 25 | 9 | 4 | +16 | 137, better than 99% at Level 10 | 1.99, better than 99% at Level 10 | |||
| 21 | 10 | 5 | +11 | 117, better than 99% at Level 9 | 1.91, better than 99% at Level 9 | |||
| 13 | 7 | 5 | +6 | 72, better than 11% at Level 8 | 1.22, better than 90% at Level 8 | |||
| 10 | 10 | 9 | 0 | 77, better than 32% at Level 10 | 0.93, better than 17% at Level 10 | |||
| 8 | 14 | 6 | -6 | 74, better than 20% at Level 10 | 0.64, better than 1% at Level 10 | |||
| team_Mityai9994 | ||||||||
| 15 | 15 | 2 | 0 | 88, better than 75% at Level 9 | 1.04, better than 46% at Level 9 | |||
| 13 | 15 | 5 | -2 | 75, better than 20% at Level 9 | 0.91, better than 12% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_k1sm04ka13 | |||
| 120, better than 88% at Level 10 | 9, better than 89% at Level 10 | 11 | |
| 36, better than 29% at Level 9 | 12, better than 98% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 8 |
| 16 |
| 2 |
| -8 |
| 57, better than 1% at Level 10 |
| 0.51, better than 1% at Level 10 |
| 7 | 15 | 5 | -8 | 58, better than 1% at Level 9 | 0.51, better than 1% at Level 9 |
| 7 | 16 | 6 | -9 | 59, better than 2% at Level 10 | 0.39, better than 1% at Level 10 |
| 10 |
| 27, better than 26% at Level 8 | 7, better than 80% at Level 8 | 11 |
| 76, better than 58% at Level 10 | 4, better than 44% at Level 10 | 15 |
| 28, better than 20% at Level 10 | 2, better than 25% at Level 10 | 9 |
| team_Mityai9994 | |||
|---|---|---|---|
| 74, better than 61% at Level 9 | 17, better than 99% at Level 9 | 15 | |
| 83, better than 68% at Level 9 | 10, better than 94% at Level 9 | 7 | |
| 74, better than 57% at Level 10 | 0, better than 1% at Level 10 | 1 | |
| 100, better than 80% at Level 9 | 14, better than 99% at Level 9 | 9 | |
| 65, better than 49% at Level 10 | 7, better than 75% at Level 10 | 9 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.