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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_k1sm04ka13 | ||||||||
| 25 | 9 | 4 | +16 | 137, better than 99% at Level 10 | 1.99, better than 99% at Level 10 | |||
| 21 | 10 | 5 | +11 | 117, better than 99% at Level 9 | 1.91, better than 99% at Level 9 | |||
| 13 | 7 | 5 | +6 | 72, better than 12% at Level 8 | 1.22, better than 91% at Level 8 | |||
| 10 | 10 | 9 | 0 | 77, better than 32% at Level 10 | 0.93, better than 15% at Level 10 | |||
| 8 | 14 | 6 | -6 | 74, better than 20% at Level 10 | 0.64, better than 1% at Level 10 | |||
| team_Mityai9994 | ||||||||
| 15 | 15 | 2 | 0 | 88, better than 81% at Level 9 | 1.04, better than 60% at Level 9 | |||
| 13 | 15 | 5 | -2 | 75, better than 24% at Level 9 | 0.91, better than 16% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_k1sm04ka13 | |||
| 120, better than 75% at Level 10 | 9, better than 81% at Level 10 | 11 | |
| 36, better than 21% at Level 9 | 12, better than 95% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 8 |
| 16 |
| 2 |
| -8 |
| 57, better than 1% at Level 10 |
| 0.51, better than 1% at Level 10 |
| 7 | 15 | 5 | -8 | 58, better than 1% at Level 9 | 0.51, better than 1% at Level 9 |
| 7 | 16 | 6 | -9 | 59, better than 1% at Level 10 | 0.39, better than 1% at Level 10 |
| 10 |
| 27, better than 20% at Level 8 | 7, better than 71% at Level 8 | 11 |
| 76, better than 44% at Level 10 | 4, better than 34% at Level 10 | 15 |
| 28, better than 15% at Level 10 | 2, better than 18% at Level 10 | 9 |
| team_Mityai9994 | |||
|---|---|---|---|
| 74, better than 47% at Level 9 | 17, better than 99% at Level 9 | 15 | |
| 83, better than 54% at Level 9 | 10, better than 89% at Level 9 | 7 | |
| 74, better than 43% at Level 10 | 0, better than 1% at Level 10 | 1 | |
| 100, better than 66% at Level 9 | 14, better than 98% at Level 9 | 9 | |
| 65, better than 36% at Level 10 | 7, better than 64% at Level 10 | 9 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.