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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_QiennyS5 | ||||||||
| 16 | 17 | 3 | -1 | 101, better than 99% at Level 3 | 1.14, better than 95% at Level 3 | |||
| 16 | 16 | 7 | 0 | 98, better than 98% at Level 3 | 1.12, better than 95% at Level 3 | |||
| 15 | 15 | 1 | 0 | 79, better than 63% at Level 4 | 1.09, better than 88% at Level 4 | |||
| 10 | 15 | 3 | -5 | 61, better than 11% at Level 3 | 0.66, better than 6% at Level 3 | |||
| 4 | 14 | 3 | -10 | 44, better than 1% at Level 3 | 0.40, better than 1% at Level 3 | |||
| team_agamumelun13 | ||||||||
| 21 | 12 | 3 | +9 | 112, better than 99% at Level 4 | 1.73, better than 99% at Level 4 | |||
| 22 | 13 | 4 | +9 | 126, better than 99% at Level 5 | 1.57, better than 99% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_QiennyS5 | |||
| 35, better than 42% at Level 3 | 3, better than 55% at Level 3 | 6 | |
| 94, better than 80% at Level 3 | 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 12 |
| 6 |
| +5 |
| 98, better than 98% at Level 3 |
| 1.48, better than 99% at Level 3 |
| 11 | 12 | 4 | -1 | 70, better than 66% at Level 1 | 0.85, better than 66% at Level 1 |
| 6 | 16 | 4 | -10 | 41, better than 1% at Level 2 | 0.40, better than 1% at Level 2 |
| 8 |
| 0, better than 1% at Level 4 | 0, better than 1% at Level 4 | 12 |
| 43, better than 48% at Level 3 | 7, better than 85% at Level 3 | 6 |
| 128, better than 92% at Level 3 | 6, better than 79% at Level 3 | 7 |
| team_agamumelun13 | |||
|---|---|---|---|
| 44, better than 48% at Level 4 | 2, better than 37% at Level 4 | 8 | |
| 43, better than 39% at Level 5 | 0, better than 1% at Level 5 | 0 | |
| 41, better than 46% at Level 3 | 0, better than 1% at Level 3 | 1 | |
| 138, better than 96% at Level 1 | 1, better than 37% at Level 1 | 2 | |
| 0, better than 1% at Level 2 | 0, better than 1% at Level 2 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.