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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_QiennyS5 | ||||||||
| 16 | 17 | 3 | -1 | 101, better than 99% at Level 3 | 1.14, better than 95% at Level 3 | |||
| 16 | 16 | 7 | 0 | 98, better than 98% at Level 3 | 1.12, better than 95% at Level 3 | |||
| 15 | 15 | 1 | 0 | 79, better than 63% at Level 4 | 1.09, better than 88% at Level 4 | |||
| 10 | 15 | 3 | -5 | 61, better than 11% at Level 3 | 0.66, better than 6% at Level 3 | |||
| 4 | 14 | 3 | -10 | 44, better than 1% at Level 3 | 0.40, better than 1% at Level 3 | |||
| team_agamumelun13 | ||||||||
| 21 | 12 | 3 | +9 | 112, better than 99% at Level 4 | 1.73, better than 99% at Level 4 | |||
| 22 | 13 | 4 | +9 | 126, better than 99% at Level 5 | 1.57, better than 99% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_QiennyS5 | |||
| 35, better than 41% at Level 3 | 3, better than 56% at Level 3 | 6 | |
| 94, better than 80% at Level 3 | 4, better than 65% at Level 3 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 12 |
| 6 |
| +5 |
| 98, better than 98% at Level 3 |
| 1.48, better than 99% at Level 3 |
| 11 | 12 | 4 | -1 | 70, better than 66% at Level 1 | 0.85, better than 66% at Level 1 |
| 6 | 16 | 4 | -10 | 41, better than 1% at Level 2 | 0.40, better than 1% at Level 2 |
| 8 |
| 0, better than 1% at Level 4 | 0, better than 1% at Level 4 | 12 |
| 43, better than 47% at Level 3 | 7, better than 87% at Level 3 | 6 |
| 128, better than 92% at Level 3 | 6, better than 81% at Level 3 | 7 |
| team_agamumelun13 | |||
|---|---|---|---|
| 44, better than 49% at Level 4 | 2, better than 39% at Level 4 | 8 | |
| 43, better than 40% at Level 5 | 0, better than 1% at Level 5 | 0 | |
| 41, better than 45% at Level 3 | 0, better than 1% at Level 3 | 1 | |
| 138, better than 96% at Level 1 | 1, better than 37% at Level 1 | 2 | |
| 0, better than 1% at Level 2 | 0, better than 1% at Level 2 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.