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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_quz1ss13 | ||||||||
| 27 | 15 | 8 | +12 | 120, better than 99% at Level 7 | 1.56, better than 99% at Level 7 | |||
| 20 | 19 | 7 | +1 | 80, better than 39% at Level 7 | 1.11, better than 72% at Level 7 | |||
| 18 | 16 | 4 | +2 | 58, better than 1% at Level 7 | 1.02, better than 44% at Level 7 | |||
| 14 | 16 | 5 | -2 | 70, better than 12% at Level 5 | 0.91, better than 25% at Level 5 | |||
| 11 | 19 | 8 | -8 | 74, better than 24% at Level 6 | 0.60, better than 1% at Level 6 | |||
| team_plkan11 | ||||||||
| 26 | 17 | 5 | +9 | 110, better than 99% at Level 7 | 1.46, better than 99% at Level 7 | |||
| 23 | 20 | 5 | +3 | 97, better than 96% at Level 4 | 1.30, better than 96% at Level 4 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_quz1ss13 | |||
| 71, better than 38% at Level 7 | 15, better than 94% at Level 7 | 17 | |
| 38, better than 23% at Level 7 | 0 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 9 |
| 15 |
| 7 |
| -6 |
| 50, better than 1% at Level 4 |
| 0.77, better than 4% at Level 4 |
| 14 | 18 | 3 | -4 | 63, better than 2% at Level 8 | 0.74, better than 1% at Level 8 |
| 12 | 20 | 9 | -8 | 66, better than 3% at Level 8 | 0.65, better than 1% at Level 8 |
| 1 |
| 6, better than 12% at Level 7 | 0, better than 1% at Level 7 | 1 |
| 62, better than 42% at Level 5 | 3, better than 35% at Level 5 | 3 |
| 134, better than 75% at Level 6 | 2, better than 25% at Level 6 | 14 |
| team_plkan11 | |||
|---|---|---|---|
| 159, better than 81% at Level 7 | 9, better than 69% at Level 7 | 11 | |
| 109, better than 74% at Level 4 | 0, better than 1% at Level 4 | 0 | |
| 103, better than 71% at Level 4 | 15, better than 97% at Level 4 | 11 | |
| 119, better than 59% at Level 8 | 18, better than 97% at Level 8 | 19 | |
| 16, better than 13% at Level 8 | 14, better than 90% at Level 8 | 13 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.