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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_quz1ss13 | ||||||||
| 27 | 15 | 8 | +12 | 120, better than 99% at Level 7 | 1.56, better than 99% at Level 7 | |||
| 20 | 19 | 7 | +1 | 80, better than 39% at Level 7 | 1.11, better than 72% at Level 7 | |||
| 18 | 16 | 4 | +2 | 58, better than 1% at Level 7 | 1.02, better than 44% at Level 7 | |||
| 14 | 16 | 5 | -2 | 70, better than 12% at Level 5 | 0.91, better than 25% at Level 5 | |||
| 11 | 19 | 8 | -8 | 74, better than 24% at Level 6 | 0.60, better than 1% at Level 6 | |||
| team_plkan11 | ||||||||
| 26 | 17 | 5 | +9 | 110, better than 99% at Level 7 | 1.46, better than 99% at Level 7 | |||
| 23 | 20 | 5 | +3 | 97, better than 96% at Level 4 | 1.30, better than 96% at Level 4 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_quz1ss13 | |||
| 71, better than 37% at Level 7 | 15, better than 92% at Level 7 | 17 | |
| 38, better than 22% at Level 7 | 0 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 9 |
| 15 |
| 7 |
| -6 |
| 50, better than 1% at Level 4 |
| 0.77, better than 4% at Level 4 |
| 14 | 18 | 3 | -4 | 63, better than 2% at Level 8 | 0.74, better than 1% at Level 8 |
| 12 | 20 | 9 | -8 | 66, better than 3% at Level 8 | 0.65, better than 1% at Level 8 |
| 1 |
| 6, better than 12% at Level 7 | 0, better than 1% at Level 7 | 1 |
| 62, better than 41% at Level 5 | 3, better than 34% at Level 5 | 3 |
| 134, better than 74% at Level 6 | 2, better than 25% at Level 6 | 14 |
| team_plkan11 | |||
|---|---|---|---|
| 159, better than 80% at Level 7 | 9, better than 65% at Level 7 | 11 | |
| 109, better than 74% at Level 4 | 0, better than 1% at Level 4 | 0 | |
| 103, better than 71% at Level 4 | 15, better than 96% at Level 4 | 11 | |
| 119, better than 58% at Level 8 | 18, better than 96% at Level 8 | 19 | |
| 16, better than 12% at Level 8 | 14, better than 87% at Level 8 | 13 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.