Loading match
Loading match
Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_filiaq13 | ||||||||
| 28 | 8 | 2 | +20 | 147, better than 99% at Level 7 | 2.56, better than 99% at Level 7 | |||
| 18 | 8 | 4 | +10 | 97, better than 95% at Level 7 | 1.76, better than 99% at Level 7 | |||
| 12 | 13 | 8 | -1 | 89, better than 86% at Level 6 | 0.95, better than 32% at Level 6 | |||
| 10 | 10 | 6 | 0 | 72, better than 18% at Level 6 | 0.86, better than 12% at Level 6 | |||
| 8 | 12 | 3 | -4 | 59, better than 2% at Level 6 | 0.67, better than 1% at Level 6 | |||
| team_0-_FANTOM_-04 | ||||||||
| 15 | 14 | 2 | +1 | 99, better than 99% at Level 6 | 1.05, better than 62% at Level 6 | |||
| 11 | 14 | 6 | -3 | 95, better than 96% at Level 5 | 0.89, better than 20% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_filiaq13 | |||
| 15, better than 16% at Level 7 | 4, better than 42% at Level 7 | 7 | |
| 74, better than 55% at Level 7 | 1 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 12 |
| 16 |
| 4 |
| -4 |
| 77, better than 31% at Level 7 |
| 0.88, better than 11% at Level 7 |
| 10 | 15 | 1 | -5 | 49, better than 1% at Level 6 | 0.66, better than 1% at Level 6 |
| 2 | 17 | 1 | -15 | 22 | 0.10 |
| 4 |
| 365, better than 99% at Level 6 | 3, better than 37% at Level 6 | 9 |
| 86, better than 68% at Level 6 | 1, better than 21% at Level 6 | 3 |
| 31, better than 28% at Level 6 | 4, better than 46% at Level 6 | 4 |
| team_0-_FANTOM_-04 | |||
|---|---|---|---|
| 50, better than 41% at Level 6 | 4, better than 46% at Level 6 | 8 | |
| 87, better than 72% at Level 5 | 4, better than 50% at Level 5 | 11 | |
| 17, better than 17% at Level 7 | 6, better than 61% at Level 7 | 6 | |
| 22, better than 23% at Level 6 | 5, better than 56% at Level 6 | 5 | |
| 0 | 1 | 1 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.