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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_filiaq13 | ||||||||
| 28 | 8 | 2 | +20 | 147, better than 99% at Level 7 | 2.56, better than 99% at Level 7 | |||
| 18 | 8 | 4 | +10 | 97, better than 95% at Level 7 | 1.76, better than 99% at Level 7 | |||
| 12 | 13 | 8 | -1 | 89, better than 86% at Level 6 | 0.95, better than 32% at Level 6 | |||
| 10 | 10 | 6 | 0 | 72, better than 18% at Level 6 | 0.86, better than 12% at Level 6 | |||
| 8 | 12 | 3 | -4 | 59, better than 2% at Level 6 | 0.67, better than 1% at Level 6 | |||
| team_0-_FANTOM_-04 | ||||||||
| 15 | 14 | 2 | +1 | 99, better than 99% at Level 6 | 1.05, better than 62% at Level 6 | |||
| 11 | 14 | 6 | -3 | 95, better than 96% at Level 5 | 0.89, better than 20% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_filiaq13 | |||
| 15, better than 17% at Level 7 | 4, better than 45% at Level 7 | 7 | |
| 74, better than 56% at Level 7 | 1 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 12 |
| 16 |
| 4 |
| -4 |
| 77, better than 31% at Level 7 |
| 0.88, better than 11% at Level 7 |
| 10 | 15 | 1 | -5 | 49, better than 1% at Level 6 | 0.66, better than 1% at Level 6 |
| 2 | 17 | 1 | -15 | 22 | 0.10 |
| 4 |
| 365, better than 99% at Level 6 | 3, better than 39% at Level 6 | 9 |
| 86, better than 69% at Level 6 | 1, better than 22% at Level 6 | 3 |
| 31, better than 29% at Level 6 | 4, better than 49% at Level 6 | 4 |
| team_0-_FANTOM_-04 | |||
|---|---|---|---|
| 50, better than 42% at Level 6 | 4, better than 49% at Level 6 | 8 | |
| 87, better than 73% at Level 5 | 4, better than 53% at Level 5 | 11 | |
| 17, better than 18% at Level 7 | 6, better than 65% at Level 7 | 6 | |
| 22, better than 24% at Level 6 | 5, better than 59% at Level 6 | 5 | |
| 0 | 1 | 1 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.