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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_-EvtaR13 | ||||||||
| 28 | 13 | 7 | +15 | 137, better than 99% at Level 9 | 1.70, better than 99% at Level 9 | |||
| 17 | 16 | 7 | +1 | 71 | 0.99 | |||
| 16 | 16 | 2 | 0 | 61, better than 1% at Level 7 | 0.96, better than 27% at Level 7 | |||
| 15 | 15 | 4 | 0 | 77, better than 37% at Level 8 | 0.91, better than 15% at Level 8 | |||
| 13 | 19 | 5 | -6 | 68, better than 2% at Level 7 | 0.64, better than 1% at Level 7 | |||
| team_V1t02caletta10 | ||||||||
| 26 | 16 | 8 | +10 | 116 | 1.62 | |||
| 16 | 16 | 3 | 0 | 58, better than 1% at Level 7 | 1.01, better than 44% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_-EvtaR13 | |||
| 175, better than 85% at Level 9 | 8, better than 57% at Level 9 | 9 | |
| 28 | 0 | 0 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 12 |
| 16 |
| 8 |
| -4 |
| 71, better than 18% at Level 5 |
| 0.76, better than 4% at Level 5 |
| Zuka_DedoLevel 9Steam profile of Zuka_Dedo (opens in a new tab) | 11 | 19 | 7 | -8 | 66, better than 4% at Level 9 | 0.64, better than 1% at Level 9 |
|---|
| 14 | 22 | 9 | -8 | 85, better than 72% at Level 7 | 0.62, better than 1% at Level 7 |
| 8, better than 13% at Level 7 |
| 5, better than 43% at Level 7 |
| 8 |
| 44, better than 24% at Level 8 | 11, better than 78% at Level 8 | 15 |
| 110, better than 63% at Level 7 | 1, better than 19% at Level 7 | 7 |
| team_V1t02caletta10 | |||
|---|---|---|---|
| 14 | 10 | 10 | |
| 42, better than 27% at Level 7 | 13, better than 89% at Level 7 | 14 | |
| 120, better than 75% at Level 5 | 11, better than 85% at Level 5 | 13 | |
| Zuka_DedoLevel 9Steam profile of Zuka_Dedo (opens in a new tab) | 115, better than 57% at Level 9 | 9, better than 64% at Level 9 | 13 |
| 0, better than 1% at Level 7 | 6, better than 50% at Level 7 | 7 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.