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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_-EvtaR13 | ||||||||
| 28 | 13 | 7 | +15 | 137, better than 99% at Level 9 | 1.70, better than 99% at Level 9 | |||
| 17 | 16 | 7 | +1 | 71 | 0.99 | |||
| 16 | 16 | 2 | 0 | 61, better than 1% at Level 7 | 0.96, better than 27% at Level 7 | |||
| 15 | 15 | 4 | 0 | 77, better than 37% at Level 8 | 0.91, better than 15% at Level 8 | |||
| 13 | 19 | 5 | -6 | 68, better than 2% at Level 7 | 0.64, better than 1% at Level 7 | |||
| team_V1t02caletta10 | ||||||||
| 26 | 16 | 8 | +10 | 116 | 1.62 | |||
| 16 | 16 | 3 | 0 | 58, better than 1% at Level 7 | 1.01, better than 44% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_-EvtaR13 | |||
| 175, better than 93% at Level 9 | 8, better than 68% at Level 9 | 9 | |
| 28 | 0 | 0 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 12 |
| 16 |
| 8 |
| -4 |
| 71, better than 18% at Level 5 |
| 0.76, better than 4% at Level 5 |
| Zuka_DedoLevel 9Steam profile of Zuka_Dedo (opens in a new tab) | 11 | 19 | 7 | -8 | 66, better than 4% at Level 9 | 0.64, better than 1% at Level 9 |
|---|
| 14 | 22 | 9 | -8 | 85, better than 72% at Level 7 | 0.62, better than 1% at Level 7 |
| 8, better than 16% at Level 7 |
| 5, better than 51% at Level 7 |
| 8 |
| 44, better than 30% at Level 8 | 11, better than 87% at Level 8 | 15 |
| 110, better than 74% at Level 7 | 1, better than 22% at Level 7 | 7 |
| team_V1t02caletta10 | |||
|---|---|---|---|
| 14 | 10 | 10 | |
| 42, better than 32% at Level 7 | 13, better than 95% at Level 7 | 14 | |
| 120, better than 84% at Level 5 | 11, better than 92% at Level 5 | 13 | |
| Zuka_DedoLevel 9Steam profile of Zuka_Dedo (opens in a new tab) | 115, better than 69% at Level 9 | 9, better than 75% at Level 9 | 13 |
| 0, better than 1% at Level 7 | 6, better than 59% at Level 7 | 7 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.