Average CS2 stats at Premier 10,000–12,499
The typical Premier 10,000–12,499 player has a 1.05 HLTV rating, a 1.06 K/D and 81.9 damage per round. Half the players at this rank are above these numbers and half are below. Based on 67 Premier players from uploaded and imported match demos.
Key averages
- Rating1.05Middle half: 0.89 to 1.24
- K/D ratio1.06Middle half: 0.84 to 1.31
- Damage per round81.9Middle half: 71.8 to 97.0
- Headshot kills41%Middle half: 33% to 53%
What separates Premier 10,000–12,499 from Premier 12,500–14,999
- Kills per round0.75 at 10,000–12,499, 0.80 at 12,500–14,999
- Damage per round81.9 at 10,000–12,499, 87.3 at 12,500–14,999
- Flashes that blinded50% at 10,000–12,499, 54% at 12,500–14,999
Every stat at Premier 10,000–12,499
| Stat | Average | Middle half of players | 12,500–14,999 average |
|---|---|---|---|
| Rating | 1.05 | 0.89 to 1.24 | 1.10 |
| K/D ratio | 1.06 | 0.84 to 1.31 | 1.10 |
| Damage per round | 81.9 | 71.8 to 97.0 | 87.3 |
| Kills per round | 0.75 | 0.68 to 0.89 | 0.80 |
| Headshot kills | 41% | 33% to 53% | 42% |
| Rounds survived | 26% | 20% to 33% | 26% |
| Crosshair placement (lower is better) | 4.9° | 4.3° to 6.7° | 4.7° |
| Time to damage (lower is better) | 408 ms | 363 ms to 482 ms | 398 ms |
| Time to kill (lower is better) | 633 ms | 535 ms to 726 ms | 617 ms |
| Shooting accuracy | 22% | 18% to 26% | 22% |
| Accuracy on visible enemies | 32% | 29% to 38% | 33% |
| Hits to the head | 16% | 12% to 20% | 17% |
| First-bullet accuracy | 21% | 16% to 28% | 22% |
| Spray accuracy | 17% | 15% to 23% | 18% |
| Counter-strafing | 63% | 55% to 72% | 65% |
| KAST | 74% | 65% to 83% | 74% |
| Opening duels won | 46% | 25% to 66% | 48% |
| Opening duels taken | 17% | 12% to 27% | 17% |
| Trade kills per round | 0.09 | 0.06 to 0.14 | 0.09 |
| Trade attempts | 25% | 18% to 32% | 25% |
| Trades completed | 13% | 8% to 18% | 14% |
| Deaths traded by teammates | 25% | 20% to 33% | 26% |
| 1v1 clutches won | 50% | 35% to 80% | 51% |
| Utility damage per round | 3.0 | 1.3 to 4.2 | 3.2 |
| Flashes that blinded | 50% | 33% to 65% | 54% |
| Enemies flashed per round | 0.22 | 0.12 to 0.39 | 0.20 |
| Blind time per enemy flashed | 2.9 s | 2.6 s to 3.1 s | 3.0 s |
| Flash assists per round | 0.00 | 0.00 to 0.00 | 0.00 |
| Teammates flashed per flash (lower is better) | 0.41 | 0.12 to 0.51 | 0.39 |
| Grenades thrown per round | 1.4 | 1.0 to 1.8 | 1.5 |
| Unused utility at death (lower is better) | $256 | $195 to $387 | $246 |
“Average” is the median: the player in the middle. The middle half runs from the 25th to the 75th percentile.
How do you compare with Premier 10,000–12,499?
Look yourself up to see, stat by stat, how many 10,000–12,499 players you're better than.