Average CS2 stats at Premier 17,500–19,999
The typical Premier 17,500–19,999 player has a 1.12 HLTV rating, a 1.14 K/D and 87.4 damage per round. Half the players at this rank are above these numbers and half are below.
Key averages
- Rating1.12Middle half: 0.87 to 1.36
- K/D ratio1.14Middle half: 0.86 to 1.42
- Damage per round87.4Middle half: 73.1 to 101.8
- Headshot kills43%Middle half: 33% to 53%
What separates Premier 17,500–19,999 from Premier 20,000–22,499
- Accuracy on visible enemies34% at 17,500–19,999, 35% at 20,000–22,499
- Spray accuracy20% at 17,500–19,999, 20% at 20,000–22,499
- Shooting accuracy24% at 17,500–19,999, 25% at 20,000–22,499
Every stat at Premier 17,500–19,999
| Stat | Average | Middle half of players | 20,000–22,499 average |
|---|---|---|---|
| Rating | 1.12 | 0.87 to 1.36 | 1.14 |
| K/D ratio | 1.14 | 0.86 to 1.42 | 1.17 |
| Damage per round | 87.4 | 73.1 to 101.8 | 89.3 |
| Kills per round | 0.80 | 0.65 to 0.95 | 0.82 |
| Headshot kills | 43% | 33% to 53% | 44% |
| Rounds survived | 27% | 21% to 33% | 28% |
| Crosshair placement (lower is better) | 4.3° | 3.3° to 5.4° | 4.1° |
| Time to damage (lower is better) | 378 ms | 317 ms to 439 ms | 368 ms |
| Time to kill (lower is better) | 584 ms | 478 ms to 690 ms | 568 ms |
| Shooting accuracy | 24% | 20% to 28% | 25% |
| Accuracy on visible enemies | 34% | 30% to 39% | 35% |
| Hits to the head | 19% | 14% to 23% | 19% |
| First-bullet accuracy | 24% | 17% to 30% | 24% |
| Spray accuracy | 20% | 16% to 24% | 20% |
| Counter-strafing | 68% | 57% to 79% | 69% |
| KAST | 76% | 68% to 84% | 77% |
| Opening duels won | 49% | 32% to 65% | 49% |
| Opening duels taken | 18% | 10% to 26% | 18% |
| Trade kills per round | 0.10 | 0.06 to 0.14 | 0.10 |
| Trade attempts | 26% | 19% to 33% | 27% |
| Trades completed | 14% | 8% to 21% | 15% |
| Deaths traded by teammates | 28% | 19% to 37% | 29% |
| 1v1 clutches won | 54% | 31% to 76% | 55% |
| Utility damage per round | 3.8 | 1.8 to 5.8 | 4.0 |
| Flashes that blinded | 55% | 39% to 71% | 56% |
| Enemies flashed per round | 0.27 | 0.11 to 0.43 | 0.29 |
| Blind time per enemy flashed | 3.1 s | 2.7 s to 3.6 s | 3.2 s |
| Flash assists per round | 0.00 | 0.00 to 0.02 | 0.00 |
| Teammates flashed per flash (lower is better) | 0.37 | 0.16 to 0.57 | 0.35 |
| Grenades thrown per round | 1.6 | 1.2 to 2.1 | 1.7 |
| Unused utility at death (lower is better) | $226 | $110 to $341 | $215 |
“Average” is the median: the player in the middle. The middle half runs from the 25th to the 75th percentile.
How do you compare with Premier 17,500–19,999?
Look yourself up to see, stat by stat, how many 17,500–19,999 players you're better than.