Average CS2 stats at every rank

What the typical player at each rank looks like. Half the players at a rank are above these numbers, half are below. Ranks with too few players so far are filled in from the trend across the ranks around them.

Median stats for each Premier rating
RankRatingK/DADRKASTCrosshairTTDUtility dmg
0–4,9990.840.8371.371%6.0°461 ms2.1
5,000–7,4990.930.9077.873%5.4°445 ms2.8
7,500–9,9991.031.0683.173%5.2°422 ms1.9
10,000–12,4991.051.0681.974%4.9°408 ms3.0
12,500–14,9991.101.1087.374%4.7°398 ms3.2
15,000–17,4991.101.1285.675%4.5°388 ms3.5
17,500–19,9991.121.1487.476%4.3°378 ms3.8
20,000–22,4991.141.1789.377%4.1°368 ms4.0
22,500–24,9991.161.1991.177%3.9°357 ms4.3
25,000–29,9991.191.2393.978%3.6°342 ms4.7
30,000+1.221.2796.579%3.4°328 ms5.0
What do these columns mean?
Rating
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
K/D ratio
Kills divided by deaths.
Damage per round
Average damage dealt to enemies each round.
KAST
Rounds where you got a kill, an assist, survived, or were traded.
Crosshair placement
How far your crosshair was from an enemy's head when they came into view. Smaller is better.
Time to damage
Time from an enemy coming into view to your first hit on them. Smaller is better.
Utility damage per round
Damage from HE grenades and molotovs each round.
Where the numbers come from
FACEIT levels: players sampled from the FACEIT rankings, over their last 30 matches. Premier and Competitive: match demos, where every player's rank is recorded. Each player counts once.