Average CS2 stats at every rank
What the typical player at each rank looks like. Half the players at a rank are above these numbers, half are below. Ranks with too few players so far are filled in from the trend across the ranks around them.
| Rank | Rating | K/D | ADR | KAST | Crosshair | TTD | Utility dmg |
|---|---|---|---|---|---|---|---|
| 0–4,999 | 0.84 | 0.83 | 71.3 | 71% | 6.0° | 461 ms | 2.1 |
| 5,000–7,499 | 0.93 | 0.90 | 77.8 | 73% | 5.4° | 445 ms | 2.8 |
| 7,500–9,999 | 1.03 | 1.06 | 83.1 | 73% | 5.2° | 422 ms | 1.9 |
| 10,000–12,499 | 1.05 | 1.06 | 81.9 | 74% | 4.9° | 408 ms | 3.0 |
| 12,500–14,999 | 1.10 | 1.10 | 87.3 | 74% | 4.7° | 398 ms | 3.2 |
| 15,000–17,499 | 1.10 | 1.12 | 85.6 | 75% | 4.5° | 388 ms | 3.5 |
| 17,500–19,999 | 1.12 | 1.14 | 87.4 | 76% | 4.3° | 378 ms | 3.8 |
| 20,000–22,499 | 1.14 | 1.17 | 89.3 | 77% | 4.1° | 368 ms | 4.0 |
| 22,500–24,999 | 1.16 | 1.19 | 91.1 | 77% | 3.9° | 357 ms | 4.3 |
| 25,000–29,999 | 1.19 | 1.23 | 93.9 | 78% | 3.6° | 342 ms | 4.7 |
| 30,000+ | 1.22 | 1.27 | 96.5 | 79% | 3.4° | 328 ms | 5.0 |
What do these columns mean?
- Rating
- HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
- K/D ratio
- Kills divided by deaths.
- Damage per round
- Average damage dealt to enemies each round.
- KAST
- Rounds where you got a kill, an assist, survived, or were traded.
- Crosshair placement
- How far your crosshair was from an enemy's head when they came into view. Smaller is better.
- Time to damage
- Time from an enemy coming into view to your first hit on them. Smaller is better.
- Utility damage per round
- Damage from HE grenades and molotovs each round.
- Where the numbers come from
- FACEIT levels: players sampled from the FACEIT rankings, over their last 30 matches. Premier and Competitive: match demos, where every player's rank is recorded. Each player counts once.