Average CS2 stats at every rank

What the typical player at each rank looks like. Half the players at a rank are above these numbers, half are below. Ranks with too few players so far are filled in from the trend across the ranks around them.

Median stats for each Competitive rank
RankRatingK/DADRKASTCrosshairTTDUtility dmg
Silver I0.820.8069.670%6.2°472 ms1.9
Silver II0.830.8270.970%6.1°464 ms2.1
Silver III0.870.8573.371%5.8°456 ms2.3
Silver IV0.910.8876.473%5.5°449 ms2.6
Silver Elite0.970.9780.073%5.3°435 ms2.4
Silver Elite Master1.031.0682.973%5.2°420 ms2.0
Gold Nova I1.051.0682.074%5.0°410 ms2.9
Gold Nova II1.071.0883.074%4.8°402 ms3.2
Gold Nova III1.081.1084.375%4.7°395 ms3.3
Gold Nova Master1.101.1285.775%4.5°387 ms3.5
Master Guardian I1.111.1487.076%4.4°380 ms3.7
Master Guardian II1.131.1688.476%4.2°373 ms3.9
Master Guardian Elite1.141.1789.777%4.1°365 ms4.1
Distinguished Master Guardian1.161.1991.177%3.9°358 ms4.3
Legendary Eagle1.171.2192.578%3.8°350 ms4.5
Legendary Eagle Master1.191.2393.878%3.7°343 ms4.7
Supreme Master First Class1.211.2595.279%3.5°335 ms4.9
Global Elite1.221.2796.579%3.4°328 ms5.0
What do these columns mean?
Rating
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
K/D ratio
Kills divided by deaths.
Damage per round
Average damage dealt to enemies each round.
KAST
Rounds where you got a kill, an assist, survived, or were traded.
Crosshair placement
How far your crosshair was from an enemy's head when they came into view. Smaller is better.
Time to damage
Time from an enemy coming into view to your first hit on them. Smaller is better.
Utility damage per round
Damage from HE grenades and molotovs each round.
Where the numbers come from
FACEIT levels: players sampled from the FACEIT rankings, over their last 30 matches. Premier and Competitive: match demos, where every player's rank is recorded. Each player counts once.