Average CS2 stats at every rank
What the typical player at each rank looks like. Half the players at a rank are above these numbers, half are below. Ranks with too few players so far are filled in from the trend across the ranks around them.
| Rank | Rating | K/D | ADR | KAST | Crosshair | TTD | Utility dmg |
|---|---|---|---|---|---|---|---|
| Silver I | 0.82 | 0.80 | 69.6 | 70% | 6.2° | 472 ms | 1.9 |
| Silver II | 0.83 | 0.82 | 70.9 | 70% | 6.1° | 464 ms | 2.1 |
| Silver III | 0.87 | 0.85 | 73.3 | 71% | 5.8° | 456 ms | 2.3 |
| Silver IV | 0.91 | 0.88 | 76.4 | 73% | 5.5° | 449 ms | 2.6 |
| Silver Elite | 0.97 | 0.97 | 80.0 | 73% | 5.3° | 435 ms | 2.4 |
| Silver Elite Master | 1.03 | 1.06 | 82.9 | 73% | 5.2° | 420 ms | 2.0 |
| Gold Nova I | 1.05 | 1.06 | 82.0 | 74% | 5.0° | 410 ms | 2.9 |
| Gold Nova II | 1.07 | 1.08 | 83.0 | 74% | 4.8° | 402 ms | 3.2 |
| Gold Nova III | 1.08 | 1.10 | 84.3 | 75% | 4.7° | 395 ms | 3.3 |
| Gold Nova Master | 1.10 | 1.12 | 85.7 | 75% | 4.5° | 387 ms | 3.5 |
| Master Guardian I | 1.11 | 1.14 | 87.0 | 76% | 4.4° | 380 ms | 3.7 |
| Master Guardian II | 1.13 | 1.16 | 88.4 | 76% | 4.2° | 373 ms | 3.9 |
| Master Guardian Elite | 1.14 | 1.17 | 89.7 | 77% | 4.1° | 365 ms | 4.1 |
| Distinguished Master Guardian | 1.16 | 1.19 | 91.1 | 77% | 3.9° | 358 ms | 4.3 |
| Legendary Eagle | 1.17 | 1.21 | 92.5 | 78% | 3.8° | 350 ms | 4.5 |
| Legendary Eagle Master | 1.19 | 1.23 | 93.8 | 78% | 3.7° | 343 ms | 4.7 |
| Supreme Master First Class | 1.21 | 1.25 | 95.2 | 79% | 3.5° | 335 ms | 4.9 |
| Global Elite | 1.22 | 1.27 | 96.5 | 79% | 3.4° | 328 ms | 5.0 |
What do these columns mean?
- Rating
- HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
- K/D ratio
- Kills divided by deaths.
- Damage per round
- Average damage dealt to enemies each round.
- KAST
- Rounds where you got a kill, an assist, survived, or were traded.
- Crosshair placement
- How far your crosshair was from an enemy's head when they came into view. Smaller is better.
- Time to damage
- Time from an enemy coming into view to your first hit on them. Smaller is better.
- Utility damage per round
- Damage from HE grenades and molotovs each round.
- Where the numbers come from
- FACEIT levels: players sampled from the FACEIT rankings, over their last 30 matches. Premier and Competitive: match demos, where every player's rank is recorded. Each player counts once.