Average CS2 stats at Silver II
The typical Silver II player has a 0.83 HLTV rating, a 0.82 K/D and 70.9 damage per round. Half the players at this rank are above these numbers and half are below.
Key averages
- Rating0.83Middle half: 0.59 to 1.07
- K/D ratio0.82Middle half: 0.54 to 1.10
- Damage per round70.9Middle half: 56.5 to 85.2
- Headshot kills40%Middle half: 30% to 50%
What separates Silver II from Silver III
- Trades completed10% at Silver II, 12% at Silver III
- Crosshair placement6.1° at Silver II, 5.8° at Silver III
- Accuracy on visible enemies29% at Silver II, 30% at Silver III
Every stat at Silver II
| Stat | Average | Middle half of players | Silver III average |
|---|---|---|---|
| Rating | 0.83 | 0.59 to 1.07 | 0.87 |
| K/D ratio | 0.82 | 0.54 to 1.10 | 0.85 |
| Damage per round | 70.9 | 56.5 to 85.2 | 73.3 |
| Kills per round | 0.63 | 0.48 to 0.78 | 0.65 |
| Headshot kills | 40% | 30% to 50% | 41% |
| Rounds survived | 22% | 16% to 28% | 23% |
| Crosshair placement (lower is better) | 6.1° | 5.0° to 7.1° | 5.8° |
| Time to damage (lower is better) | 464 ms | 403 ms to 526 ms | 456 ms |
| Time to kill (lower is better) | 696 ms | 590 ms to 802 ms | 705 ms |
| Shooting accuracy | 21% | 17% to 24% | 21% |
| Accuracy on visible enemies | 29% | 24% to 33% | 30% |
| Hits to the head | 15% | 11% to 19% | 16% |
| First-bullet accuracy | 23% | 16% to 29% | 23% |
| Spray accuracy | 18% | 14% to 21% | 18% |
| Counter-strafing | 58% | 47% to 69% | 59% |
| KAST | 70% | 63% to 78% | 71% |
| Opening duels won | 40% | 23% to 56% | 43% |
| Opening duels taken | 18% | 10% to 26% | 19% |
| Trade kills per round | 0.09 | 0.04 to 0.13 | 0.09 |
| Trade attempts | 21% | 14% to 28% | 22% |
| Trades completed | 10% | 3% to 16% | 12% |
| Deaths traded by teammates | 25% | 16% to 34% | 25% |
| 1v1 clutches won | 50% | 27% to 72% | 50% |
| Utility damage per round | 2.1 | 0.0 to 4.1 | 2.3 |
| Flashes that blinded | 50% | 34% to 65% | 48% |
| Enemies flashed per round | 0.14 | 0.00 to 0.30 | 0.14 |
| Blind time per enemy flashed | 2.6 s | 2.2 s to 3.0 s | 2.6 s |
| Flash assists per round | 0.00 | 0.00 to 0.02 | 0.00 |
| Teammates flashed per flash (lower is better) | 0.34 | 0.13 to 0.54 | 0.31 |
| Grenades thrown per round | 0.8 | 0.4 to 1.3 | 0.9 |
| Unused utility at death (lower is better) | $267 | $151 to $383 | $264 |
“Average” is the median: the player in the middle. The middle half runs from the 25th to the 75th percentile.
How do you compare with Silver II?
Look yourself up to see, stat by stat, how many Silver II players you're better than.