Average CS2 stats at Gold Nova I
The typical Gold Nova I player has a 1.05 HLTV rating, a 1.06 K/D and 82.0 damage per round. Half the players at this rank are above these numbers and half are below.
Key averages
- Rating1.05Middle half: 0.81 to 1.29
- K/D ratio1.06Middle half: 0.78 to 1.34
- Damage per round82.0Middle half: 67.7 to 96.4
- Headshot kills41%Middle half: 31% to 51%
What separates Gold Nova I from Gold Nova II
- Grenades thrown per round1.3 at Gold Nova I, 1.4 at Gold Nova II
- Blind time per enemy flashed2.9 s at Gold Nova I, 3.0 s at Gold Nova II
- Utility damage per round2.9 at Gold Nova I, 3.2 at Gold Nova II
Every stat at Gold Nova I
| Stat | Average | Middle half of players | Gold Nova II average |
|---|---|---|---|
| Rating | 1.05 | 0.81 to 1.29 | 1.07 |
| K/D ratio | 1.06 | 0.78 to 1.34 | 1.08 |
| Damage per round | 82.0 | 67.7 to 96.4 | 83.0 |
| Kills per round | 0.75 | 0.60 to 0.90 | 0.76 |
| Headshot kills | 41% | 31% to 51% | 41% |
| Rounds survived | 26% | 20% to 32% | 26% |
| Crosshair placement (lower is better) | 5.0° | 3.9° to 6.0° | 4.8° |
| Time to damage (lower is better) | 410 ms | 349 ms to 471 ms | 402 ms |
| Time to kill (lower is better) | 639 ms | 532 ms to 745 ms | 623 ms |
| Shooting accuracy | 22% | 18% to 26% | 22% |
| Accuracy on visible enemies | 32% | 27% to 36% | 32% |
| Hits to the head | 16% | 12% to 20% | 17% |
| First-bullet accuracy | 22% | 15% to 28% | 22% |
| Spray accuracy | 17% | 14% to 21% | 18% |
| Counter-strafing | 63% | 52% to 74% | 64% |
| KAST | 74% | 66% to 81% | 74% |
| Opening duels won | 46% | 30% to 63% | 47% |
| Opening duels taken | 18% | 9% to 26% | 18% |
| Trade kills per round | 0.09 | 0.05 to 0.13 | 0.09 |
| Trade attempts | 25% | 18% to 32% | 25% |
| Trades completed | 13% | 7% to 20% | 14% |
| Deaths traded by teammates | 25% | 16% to 34% | 26% |
| 1v1 clutches won | 50% | 28% to 72% | 51% |
| Utility damage per round | 2.9 | 0.8 to 4.9 | 3.2 |
| Flashes that blinded | 50% | 34% to 66% | 51% |
| Enemies flashed per round | 0.21 | 0.05 to 0.37 | 0.23 |
| Blind time per enemy flashed | 2.9 s | 2.5 s to 3.3 s | 3.0 s |
| Flash assists per round | 0.00 | 0.00 to 0.02 | 0.00 |
| Teammates flashed per flash (lower is better) | 0.40 | 0.19 to 0.60 | 0.40 |
| Grenades thrown per round | 1.3 | 0.9 to 1.8 | 1.4 |
| Unused utility at death (lower is better) | $257 | $141 to $373 | $250 |
“Average” is the median: the player in the middle. The middle half runs from the 25th to the 75th percentile.
How do you compare with Gold Nova I?
Look yourself up to see, stat by stat, how many Gold Nova I players you're better than.