Average CS2 stats at Gold Nova II
The typical Gold Nova II player has a 1.07 HLTV rating, a 1.08 K/D and 83.0 damage per round. Half the players at this rank are above these numbers and half are below.
Key averages
- Rating1.07Middle half: 0.82 to 1.31
- K/D ratio1.08Middle half: 0.80 to 1.36
- Damage per round83.0Middle half: 68.7 to 97.3
- Headshot kills41%Middle half: 31% to 51%
What separates Gold Nova II from Gold Nova III
- Accuracy on visible enemies32% at Gold Nova II, 33% at Gold Nova III
- Spray accuracy18% at Gold Nova II, 18% at Gold Nova III
- Shooting accuracy22% at Gold Nova II, 23% at Gold Nova III
Every stat at Gold Nova II
| Stat | Average | Middle half of players | Gold Nova III average |
|---|---|---|---|
| Rating | 1.07 | 0.82 to 1.31 | 1.08 |
| K/D ratio | 1.08 | 0.80 to 1.36 | 1.10 |
| Damage per round | 83.0 | 68.7 to 97.3 | 84.3 |
| Kills per round | 0.76 | 0.61 to 0.91 | 0.77 |
| Headshot kills | 41% | 31% to 51% | 42% |
| Rounds survived | 26% | 20% to 32% | 26% |
| Crosshair placement (lower is better) | 4.8° | 3.8° to 5.9° | 4.7° |
| Time to damage (lower is better) | 402 ms | 341 ms to 463 ms | 395 ms |
| Time to kill (lower is better) | 623 ms | 517 ms to 729 ms | 611 ms |
| Shooting accuracy | 22% | 18% to 26% | 23% |
| Accuracy on visible enemies | 32% | 28% to 37% | 33% |
| Hits to the head | 17% | 13% to 21% | 17% |
| First-bullet accuracy | 22% | 15% to 28% | 22% |
| Spray accuracy | 18% | 14% to 22% | 18% |
| Counter-strafing | 64% | 53% to 75% | 65% |
| KAST | 74% | 67% to 82% | 75% |
| Opening duels won | 47% | 30% to 64% | 47% |
| Opening duels taken | 18% | 9% to 26% | 18% |
| Trade kills per round | 0.09 | 0.05 to 0.13 | 0.09 |
| Trade attempts | 25% | 18% to 32% | 26% |
| Trades completed | 14% | 7% to 20% | 14% |
| Deaths traded by teammates | 26% | 17% to 35% | 26% |
| 1v1 clutches won | 51% | 28% to 73% | 52% |
| Utility damage per round | 3.2 | 1.1 to 5.2 | 3.3 |
| Flashes that blinded | 51% | 35% to 67% | 52% |
| Enemies flashed per round | 0.23 | 0.07 to 0.39 | 0.24 |
| Blind time per enemy flashed | 3.0 s | 2.6 s to 3.4 s | 3.0 s |
| Flash assists per round | 0.00 | 0.00 to 0.02 | 0.00 |
| Teammates flashed per flash (lower is better) | 0.40 | 0.20 to 0.60 | 0.39 |
| Grenades thrown per round | 1.4 | 1.0 to 1.9 | 1.5 |
| Unused utility at death (lower is better) | $250 | $134 to $365 | $242 |
“Average” is the median: the player in the middle. The middle half runs from the 25th to the 75th percentile.
How do you compare with Gold Nova II?
Look yourself up to see, stat by stat, how many Gold Nova II players you're better than.