Average CS2 stats at Supreme Master First Class
The typical Supreme Master First Class player has a 1.21 HLTV rating, a 1.25 K/D and 95.2 damage per round. Half the players at this rank are above these numbers and half are below.
Key averages
- Rating1.21Middle half: 0.96 to 1.45
- K/D ratio1.25Middle half: 0.97 to 1.53
- Damage per round95.2Middle half: 80.8 to 109.5
- Headshot kills46%Middle half: 36% to 56%
What separates Supreme Master First Class from Global Elite
- Accuracy on visible enemies38% at Supreme Master First Class, 39% at Global Elite
- Spray accuracy23% at Supreme Master First Class, 23% at Global Elite
- Shooting accuracy27% at Supreme Master First Class, 28% at Global Elite
Every stat at Supreme Master First Class
| Stat | Average | Middle half of players | Global Elite average |
|---|---|---|---|
| Rating | 1.21 | 0.96 to 1.45 | 1.22 |
| K/D ratio | 1.25 | 0.97 to 1.53 | 1.27 |
| Damage per round | 95.2 | 80.8 to 109.5 | 96.5 |
| Kills per round | 0.87 | 0.72 to 1.02 | 0.88 |
| Headshot kills | 46% | 36% to 56% | 47% |
| Rounds survived | 29% | 23% to 35% | 30% |
| Crosshair placement (lower is better) | 3.5° | 2.4° to 4.6° | 3.4° |
| Time to damage (lower is better) | 335 ms | 274 ms to 397 ms | 328 ms |
| Time to kill (lower is better) | 516 ms | 410 ms to 622 ms | 504 ms |
| Shooting accuracy | 27% | 23% to 31% | 28% |
| Accuracy on visible enemies | 38% | 34% to 43% | 39% |
| Hits to the head | 22% | 17% to 26% | 22% |
| First-bullet accuracy | 27% | 21% to 33% | 27% |
| Spray accuracy | 23% | 19% to 27% | 23% |
| Counter-strafing | 75% | 64% to 85% | 76% |
| KAST | 79% | 71% to 87% | 79% |
| Opening duels won | 52% | 35% to 68% | 52% |
| Opening duels taken | 19% | 11% to 27% | 19% |
| Trade kills per round | 0.12 | 0.07 to 0.16 | 0.12 |
| Trade attempts | 28% | 21% to 35% | 28% |
| Trades completed | 16% | 10% to 22% | 16% |
| Deaths traded by teammates | 32% | 22% to 41% | 32% |
| 1v1 clutches won | 59% | 36% to 81% | 59% |
| Utility damage per round | 4.9 | 2.8 to 6.9 | 5.0 |
| Flashes that blinded | 61% | 45% to 77% | 62% |
| Enemies flashed per round | 0.34 | 0.18 to 0.50 | 0.35 |
| Blind time per enemy flashed | 3.4 s | 3.0 s to 3.8 s | 3.4 s |
| Flash assists per round | 0.00 | 0.00 to 0.02 | 0.00 |
| Teammates flashed per flash (lower is better) | 0.30 | 0.10 to 0.51 | 0.29 |
| Grenades thrown per round | 2.0 | 1.5 to 2.4 | 2.0 |
| Unused utility at death (lower is better) | $183 | $68 to $299 | $176 |
“Average” is the median: the player in the middle. The middle half runs from the 25th to the 75th percentile.
How do you compare with Supreme Master First Class?
Look yourself up to see, stat by stat, how many Supreme Master First Class players you're better than.