Average CS2 stats at Master Guardian I
The typical Master Guardian I player has a 1.11 HLTV rating, a 1.14 K/D and 87.0 damage per round. Half the players at this rank are above these numbers and half are below.
Key averages
- Rating1.11Middle half: 0.87 to 1.35
- K/D ratio1.14Middle half: 0.86 to 1.41
- Damage per round87.0Middle half: 72.7 to 101.4
- Headshot kills43%Middle half: 33% to 53%
What separates Master Guardian I from Master Guardian II
- Accuracy on visible enemies34% at Master Guardian I, 35% at Master Guardian II
- Spray accuracy20% at Master Guardian I, 20% at Master Guardian II
- Shooting accuracy24% at Master Guardian I, 24% at Master Guardian II
Every stat at Master Guardian I
| Stat | Average | Middle half of players | Master Guardian II average |
|---|---|---|---|
| Rating | 1.11 | 0.87 to 1.35 | 1.13 |
| K/D ratio | 1.14 | 0.86 to 1.41 | 1.16 |
| Damage per round | 87.0 | 72.7 to 101.4 | 88.4 |
| Kills per round | 0.80 | 0.64 to 0.95 | 0.81 |
| Headshot kills | 43% | 33% to 53% | 43% |
| Rounds survived | 27% | 21% to 33% | 27% |
| Crosshair placement (lower is better) | 4.4° | 3.3° to 5.4° | 4.2° |
| Time to damage (lower is better) | 380 ms | 319 ms to 441 ms | 373 ms |
| Time to kill (lower is better) | 587 ms | 481 ms to 694 ms | 576 ms |
| Shooting accuracy | 24% | 20% to 28% | 24% |
| Accuracy on visible enemies | 34% | 30% to 39% | 35% |
| Hits to the head | 18% | 14% to 23% | 19% |
| First-bullet accuracy | 23% | 17% to 30% | 24% |
| Spray accuracy | 20% | 16% to 24% | 20% |
| Counter-strafing | 68% | 57% to 78% | 69% |
| KAST | 76% | 68% to 84% | 76% |
| Opening duels won | 48% | 32% to 65% | 49% |
| Opening duels taken | 18% | 10% to 26% | 18% |
| Trade kills per round | 0.10 | 0.06 to 0.14 | 0.10 |
| Trade attempts | 26% | 19% to 33% | 26% |
| Trades completed | 14% | 8% to 21% | 15% |
| Deaths traded by teammates | 28% | 19% to 37% | 28% |
| 1v1 clutches won | 53% | 31% to 76% | 54% |
| Utility damage per round | 3.7 | 1.7 to 5.7 | 3.9 |
| Flashes that blinded | 54% | 38% to 70% | 55% |
| Enemies flashed per round | 0.27 | 0.10 to 0.43 | 0.28 |
| Blind time per enemy flashed | 3.1 s | 2.7 s to 3.5 s | 3.2 s |
| Flash assists per round | 0.00 | 0.00 to 0.02 | 0.00 |
| Teammates flashed per flash (lower is better) | 0.37 | 0.16 to 0.57 | 0.36 |
| Grenades thrown per round | 1.6 | 1.2 to 2.1 | 1.7 |
| Unused utility at death (lower is better) | $228 | $112 to $343 | $220 |
“Average” is the median: the player in the middle. The middle half runs from the 25th to the 75th percentile.
How do you compare with Master Guardian I?
Look yourself up to see, stat by stat, how many Master Guardian I players you're better than.