Average CS2 stats at Premier 5,000–7,499
The typical Premier 5,000–7,499 player has a 0.93 HLTV rating, a 0.90 K/D and 77.8 damage per round. Half the players at this rank are above these numbers and half are below. Based on 91 Premier players from uploaded and imported match demos.
Key averages
- Rating0.93Middle half: 0.74 to 1.22
- K/D ratio0.90Middle half: 0.71 to 1.27
- Damage per round77.8Middle half: 65.9 to 95.0
- Headshot kills42%Middle half: 33% to 51%
What separates Premier 5,000–7,499 from Premier 7,500–9,999
- K/D ratio0.90 at 5,000–7,499, 1.06 at 7,500–9,999
- Time to kill734 ms at 5,000–7,499, 677 ms at 7,500–9,999
- Accuracy on visible enemies31% at 5,000–7,499, 34% at 7,500–9,999
Every stat at Premier 5,000–7,499
| Stat | Average | Middle half of players | 7,500–9,999 average |
|---|---|---|---|
| Rating | 0.93 | 0.74 to 1.22 | 1.03 |
| K/D ratio | 0.90 | 0.71 to 1.27 | 1.06 |
| Damage per round | 77.8 | 65.9 to 95.0 | 83.1 |
| Kills per round | 0.70 | 0.55 to 0.88 | 0.77 |
| Headshot kills | 42% | 33% to 51% | 41% |
| Rounds survived | 25% | 20% to 32% | 27% |
| Crosshair placement (lower is better) | 5.4° | 4.5° to 6.2° | 5.2° |
| Time to damage (lower is better) | 445 ms | 381 ms to 508 ms | 422 ms |
| Time to kill (lower is better) | 734 ms | 609 ms to 818 ms | 677 ms |
| Shooting accuracy | 22% | 18% to 26% | 23% |
| Accuracy on visible enemies | 31% | 28% to 38% | 34% |
| Hits to the head | 16% | 12% to 21% | 16% |
| First-bullet accuracy | 24% | 19% to 32% | 24% |
| Spray accuracy | 19% | 15% to 23% | 18% |
| Counter-strafing | 60% | 47% to 74% | 62% |
| KAST | 73% | 64% to 78% | 73% |
| Opening duels won | 50% | 33% to 67% | 47% |
| Opening duels taken | 20% | 12% to 29% | 20% |
| Trade kills per round | 0.09 | 0.05 to 0.13 | 0.11 |
| Trade attempts | 22% | 15% to 31% | 24% |
| Trades completed | 15% | 7% to 20% | 14% |
| Deaths traded by teammates | 25% | 17% to 33% | 22% |
| 1v1 clutches won | 50% | 0% to 52% | 50% |
| Utility damage per round | 2.8 | 0.5 to 4.5 | 1.9 |
| Flashes that blinded | 43% | 30% to 59% | 50% |
| Enemies flashed per round | 0.13 | 0.03 to 0.36 | 0.14 |
| Blind time per enemy flashed | 2.7 s | 2.4 s to 3.2 s | 2.7 s |
| Flash assists per round | 0.00 | 0.00 to 0.00 | 0.00 |
| Teammates flashed per flash (lower is better) | 0.25 | 0.02 to 0.55 | 0.33 |
| Grenades thrown per round | 1.1 | 0.6 to 1.6 | 1.0 |
| Unused utility at death (lower is better) | $261 | $128 to $400 | $265 |
“Average” is the median: the player in the middle. The middle half runs from the 25th to the 75th percentile.
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