Average CS2 stats at Premier 7,500–9,999
The typical Premier 7,500–9,999 player has a 1.03 HLTV rating, a 1.06 K/D and 83.1 damage per round. Half the players at this rank are above these numbers and half are below. Based on 78 Premier players from uploaded and imported match demos.
Key averages
- Rating1.03Middle half: 0.78 to 1.27
- K/D ratio1.06Middle half: 0.78 to 1.35
- Damage per round83.1Middle half: 71.1 to 93.3
- Headshot kills41%Middle half: 32% to 51%
What separates Premier 7,500–9,999 from Premier 10,000–12,499
- Grenades thrown per round1.0 at 7,500–9,999, 1.4 at 10,000–12,499
- Blind time per enemy flashed2.7 s at 7,500–9,999, 2.9 s at 10,000–12,499
- Utility damage per round1.9 at 7,500–9,999, 3.0 at 10,000–12,499
Every stat at Premier 7,500–9,999
| Stat | Average | Middle half of players | 10,000–12,499 average |
|---|---|---|---|
| Rating | 1.03 | 0.78 to 1.27 | 1.05 |
| K/D ratio | 1.06 | 0.78 to 1.35 | 1.06 |
| Damage per round | 83.1 | 71.1 to 93.3 | 81.9 |
| Kills per round | 0.77 | 0.60 to 0.90 | 0.75 |
| Headshot kills | 41% | 32% to 51% | 41% |
| Rounds survived | 27% | 21% to 30% | 26% |
| Crosshair placement (lower is better) | 5.2° | 4.7° to 5.9° | 4.9° |
| Time to damage (lower is better) | 422 ms | 376 ms to 485 ms | 408 ms |
| Time to kill (lower is better) | 677 ms | 559 ms to 793 ms | 633 ms |
| Shooting accuracy | 23% | 18% to 26% | 22% |
| Accuracy on visible enemies | 34% | 29% to 38% | 32% |
| Hits to the head | 16% | 12% to 20% | 16% |
| First-bullet accuracy | 24% | 17% to 30% | 21% |
| Spray accuracy | 18% | 15% to 22% | 17% |
| Counter-strafing | 62% | 53% to 71% | 63% |
| KAST | 73% | 66% to 80% | 74% |
| Opening duels won | 47% | 33% to 58% | 46% |
| Opening duels taken | 20% | 13% to 30% | 17% |
| Trade kills per round | 0.11 | 0.06 to 0.17 | 0.09 |
| Trade attempts | 24% | 17% to 31% | 25% |
| Trades completed | 14% | 8% to 21% | 13% |
| Deaths traded by teammates | 22% | 12% to 33% | 25% |
| 1v1 clutches won | 50% | 33% to 50% | 50% |
| Utility damage per round | 1.9 | 0.3 to 3.9 | 3.0 |
| Flashes that blinded | 50% | 35% to 67% | 50% |
| Enemies flashed per round | 0.14 | 0.00 to 0.34 | 0.22 |
| Blind time per enemy flashed | 2.7 s | 2.4 s to 2.9 s | 2.9 s |
| Flash assists per round | 0.00 | 0.00 to 0.00 | 0.00 |
| Teammates flashed per flash (lower is better) | 0.33 | 0.09 to 0.50 | 0.41 |
| Grenades thrown per round | 1.0 | 0.6 to 1.5 | 1.4 |
| Unused utility at death (lower is better) | $265 | $183 to $402 | $256 |
“Average” is the median: the player in the middle. The middle half runs from the 25th to the 75th percentile.
How do you compare with Premier 7,500–9,999?
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